
VERONICA Build Guide
Ratings
Veronica — Overview
Veronica bridges the gap between sustained DPS and utility support. Her signature mechanic, Ballistas, are automated, unusable cards that fire at the end of each turn—providing consistent, zero-cost damage once set up. She typically generates one Ballista per turn, with Epiphanies expanding that number. Alongside this, Veronica wields powerful and customizable card-draw tools that let her thin her deck, target specific cards, and increase her team’s tempo. Once established, she maintains high output with minimal AP investment.
Strengths
- Powerful, targeted card draw scaling through Epiphanies.
- Reliable turn-by-turn damage from Ballistas at 0 AP after setup.
- Upgrades reduce deck clutter, improving team consistency.
Weaknesses
- Limited AoE—only through Epiphanies or Ego Skill.
- Ballistas target randomly.
- No direct damaging cards outside of Ballistas.
- Setup phase requires AP investment.
Veronica — How to Play
Tips coming soon for Veronica. We’ll cover rotation, sequencing, common pitfalls, and team synergies here.
Cards
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Awakening
Manifest EGO (Dupes)
Potential
Quick rule
For Potentials 1 to 3-1, just max them out. Ratings below focus only on the expensive and build-shaping nodes (P4–P7).
Partner Ranking
Gear
No character-specific gear data yet. Add this unit to src/data/czn/geardatabase.ts.
Savedata
No savedata decks yet. Add this unit to src/data/czn/savedata.ts.
Teambuilding
EARLY GAME TEAM
Beginner-friendly Veronica shell.
EARLY GAME TEAM
Beginner-friendly Veronica shell.
TEAM OPTION 1
Damage-heavy offensive setup.
TEAM OPTION 2
Safer Veronica carry team.
Synergy
No card synergy data yet. Add this unit to src/data/czn/cardSynergies.ts.