Sleeping Memory
The damage and Shield gain of the Gale Strike card is increased by +50%.

Owen blends offense, defense, and utility into a single flexible combatant. Most of his cards combine damage and shielding, allowing him to sustain himself while dealing solid damage. His signature card, Wind Charge, lets him repeat his own—or with upgrades, his allies’—attack cards, multiplying his team’s output. Additionally, Owen frequently applies Vulnerability, greatly amplifying follow-up attacks. He thrives in extended fights where he can balance aggression and protection.
Tips coming soon for Owen. We’ll cover rotation, sequencing, common pitfalls, and team synergies here.
The damage and Shield gain of the Gale Strike card is increased by +50%.
Whenever Owen's Wind Charge card is moved to the hand, deal 80% damage to all enemies.
Damage, Shield gain, and Healing amount +6% for Basic/Unique/Neutral Cards.
The damage and Shield gain of the Raging Storm card is increased by 50%.
Damage, Shield gain, and Healing amount +6% for Basic/Unique/Neutral Cards.
Whenever Owen uses 4 cards, add a Wind Charge card to the hand. This effect triggers only once per turn.
TBD — outline key nodes / milestones (energy thresholds, crit caps, shield scaling, etc.).
TBD — best sets / main stats / substat weights (e.g., Passion + Instinct, crit/atk/haste priorities).


Explain triggers, timing windows, and stacking rules with numeric examples.