Sleeping Memory
Reduces cost of Frozen Storm card by 1.

Magna is a sturdy shielder who doubles as a counterattacker. Many of her cards generate Counters and boost their damage, allowing her to retaliate whenever she’s struck. She also excels at applying Vulnerability and maintaining Crystalization, granting passive shields each turn. While she can dish out surprising AoE bursts when Ice Wall is active, her heavy AP demands require careful management. In the right fight, Magna becomes an immovable bulwark that punishes enemies for attacking.
Tips coming soon for Magna. We’ll cover rotation, sequencing, common pitfalls, and team synergies here.
Reduces cost of Frozen Storm card by 1.
Magna’s counter inflicts 1 Freeze on the target. Freeze: When taking damage from Magna’s Attack Card, adjacent monsters take Defense-based Damage 200%, then remove Freeze.
Absolute Zero card’s damage +50%, and change the Counter damage scaling to 30%.
Change Magna’s Counter so it no longer reduces Vulnerable.
Damage, Shield gain, and Healing amount +6% for Basic/Unique/Neutral Cards.
At turn start, gain 1 Enhanced Counter. Enhanced Counter: Counter damage +50%. Remove upon activation (max 2 stacks).
TBD — outline key nodes / milestones (energy thresholds, crit caps, shield scaling, etc.).
TBD — best sets / main stats / substat weights (e.g., Passion + Instinct, crit/atk/haste priorities).


Explain triggers, timing windows, and stacking rules with numeric examples.